/* A module for handling SVG defs */ typedef struct _RsvgDefs RsvgDefs; typedef struct _RsvgDefVal RsvgDefVal; typedef enum { /* todo: general question: should this be high level, ie a generic paint server, coupled with a paint server interface; or low level, ie specific definable things? For now, we're going low level, but it's not clear that's the best way to go. */ RSVG_DEF_LINGRAD, RSVG_DEF_RADGRAD } RsvgDefType; struct _RsvgDefVal { RsvgDefType type; void (*free) (RsvgDefVal *self); }; RsvgDefs * rsvg_defs_new (void); RsvgDefVal * rsvg_defs_lookup (const RsvgDefs *defs, const char *name); void rsvg_defs_set (RsvgDefs *defs, const char *name, RsvgDefVal *val); void rsvg_defs_free (RsvgDefs *defs);